What it is:
An indie game made by Toby Fox after a successful kickstarter campaign, “Undertale” is a retro-style RPG following the tale of a human child who accidentally falls into an underground world of monsters beneath a mountain, and the child’s quest to return home. This story shares a basic premise with similar games, but the branching paths of the plot, characters, and even game mechanics, take twists and turns that upend many of the expectations and tropes that have become the bedrock of the genre.
The Short of It:
“Undertale” is an exceptional game. It is not long, even considering multiple playthroughs, but the game makes every second of your time worth it. The game mechanics are simple but brilliant. The basic art and bit music are used to excellent effect to create a colorful world that is a joy to explore and live in, and to provide an atmosphere of quirk, adventure and heart to the player’s journey.
The plot has multiple branching paths created by the player’s interactions with the charming characters, and yet these branches are marked more by the change of relationships of the player to the characters than by changes in the plot. Despite this, every little branch feels world-shakingly different.
“Undertale” is a funny, clever, and deceptively simple game with a big heart and impressive meta-knowledge of how people play RPG games that allows it to rise well beyond the typical genre fare.
The Long of It: Continue reading